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5/25/12 9:07:19 AM#61
While I do agree that Tera still has some unreasonable ammounts of Hype, I'd say Diablo 3 has already killed its own hype by accidentally slipping and falling backwards into its own mess :/ # A GRIM, ODD, ARCANE SKY |
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5/25/12 9:12:43 AM#62
personally, i think this is good news. to me it signals a recognition that a few more things need some work and that they are trying to buy some time to do this. while i am sure they have a deadline, it's good to know they have a little wiggle room to move that if they feel it is necessary. "There are at least two kinds of games. |
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5/25/12 9:45:10 AM#63
Originally posted by dontadow But no MMO does this.. every MMO has mob spawns.. even jesus 2 does.. |
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5/25/12 9:49:58 AM#64
Before you internet-crystalballers break your shineys, you could just read the facts instead.
The game is not delayed in an effort to fix problems or bugs, at all. The reson it's delayed can be found on their forums.
But go ahead, give em your expert thoughts :) |
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5/25/12 9:54:32 AM#65
Boooooooooo
This game was suppose to be my lay over until GW2 comes out. I preordered both....now I might have a delima....lol BigCountry | Head Hunters | www.wefarmpeople.com |
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tkobo
Novice Member
Joined: 3/17/06
Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional. |
5/25/12 9:55:31 AM#66
They could delay this til christmas,and it would still be nothing more than a great setting tied to an incredibly lackluster game,that only a small amount of children who think finding a number on a pillar is a "clever puzzle" will embrace for very long. |
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5/25/12 10:10:27 AM#67
Originally posted by tares Wtf are they smoking? Over 1 million in sales? By when? Not going to happen anytime soon. I believe unless their launch is disastrous that over time this game could get a pretty solid and significant player base but initially? It is going to take some time. If they seriously are thinking along those lines then they need to get their heads out of the clouds. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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5/25/12 10:13:34 AM#68
Two more weeks of hot summer nights not sitting in front of the PC whacking zombies? Not sure what to think about that...
Seriously speaking, whether their story of "marketing reasons" is b.s. or not I hope they spend this time well to polish everything they can. The game is worth it and I'm not surprised at all because of the delay. If anything, I'm surprised that the delay is only 2 weeks which is nothing in a project like this (what, one sprint or full test round?). I'll wait patiently with my upgraded PC about to explode from the pressure of megatons of fps capacity waiting to be unleashed...
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5/25/12 10:15:51 AM#69
Originally posted by Caldrin Tabula Rasa was the only MMO I have ever seen that did re-spawns in a cool, immersive way - drop ships. MMO History: |
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5/25/12 10:24:01 AM#70
Originally posted by BigCountry Not really since GW2 still won't be out by then. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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5/25/12 10:24:41 AM#71
Originally posted by BadSpock Yea, one thing any mmo player can give Tabula Rasa credit for: Immersive respawns. Watching the bane come off the dropships was cool as hell. Or watching those giant mechs drop from the sky.
BOOYAKA! |
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5/25/12 10:30:02 AM#72
Originally posted by cyress8 shame the rest of the game was awful. id rather settle for mobs that "pop into existence" than having resources spent that would be better utilized elsewhere. There is no perfect game, if the only flaw of the game is the respawning mobs and lackluster animations, so be it, im not callous enough to blow it out of proportion. |
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5/25/12 10:42:42 AM#73
tsw smells incomplete to me. Opening up other starter areas for the delayed period and restricting zone for beta is telling me this game is far from complete and funcom is trying to cover the bad parts of the game. |
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5/25/12 10:43:26 AM#74
Per mod request, repost from another thread.
http://forums.thesecretworld.com/showthread.php?t=31974 Taken from the TSW forums. Post made by Kurator. Thank you for the explanation.
on a side note Funcom truly is a small independent swimming in an ocean of Activision-Blizzards, NCsofts, and EA sharks.
here's to the little guy. Go gettem! |
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5/25/12 10:43:44 AM#75
Taking a closer look at that Funcom financial statement is quite worrisome... 0.o It pretty much looks like the end of the road for them if TSW doesn't generate substantial profits. Their quarterly loss increased again, and the 22M USD "facility" was clearly needed to keep the wheels turning. They ARE betting the farm on TSW, it seems. If they don't substantially shrink that quarterly loss, they will bleed to death in 6 months' time. The more they use that 22M overdraft facility, the bigger the montly interest bill will get.
With 250 people involved in the TSW development, a large chunk of their expenses can be attributed to TSW. So the pressure to cut that wage bill will be huge post launch. |
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5/25/12 10:49:19 AM#76
Originally posted by SpottyGekko The life of an independent. They aint sold out yet. Still gamers making games for gamers. Despite the struggle you have to respect the path.
If TSW is a hit, they still have the chance of being the Blizzard, the NCsoft, the EA. The chance. Nothing like a few hundred million per year to get the ball rolling. |
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5/25/12 11:13:48 AM#77
Originally posted by Chopsticks I salute your enthusiasm, but I'd be more than happy if Funcom could simply retain their independant status. There are some really big sharks in the pond, and they're all hungry.
Hopefully TSW will put the figures back in the black, else we'll never know what "Project A - large scale MMO currently in concept phase" actually entails... :D |
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5/25/12 11:14:47 AM#78
Originally posted by SpottyGekko 10:1 they are dangerously close to being bought out by EA. Probably going to depend a lot on how TSW does. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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5/25/12 11:19:21 AM#79
At this point, I applaud any company that's willing to say "we're not ready yet". I mean even Blizz has started shipping unfinished games.
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5/25/12 11:22:51 AM#80
Originally posted by Wickedjelly I wouldn't worry too much about EA. Right now, I'd imagine that "MMO" is pretty much considered a four-letter word around the EA boardroom, lol But over in the direction of the sunrise, there are some very big fish (with very big wallets) who'd love to get a piece of the western gaming market.
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