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Walt Disney Internet Group | http://piratesonline.go.com
RPG | Genre:Fantasy | Status:Final  (rel 10/31/07)  | Pub:Walt Disney Internet Group
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:$09.99
Desktop Client | System Req: PC Mac | ESRB:E10+

Pirates of the Caribbean - At a Glance

MMORPG.com Staff Writer Carolyn Koh has been sailing the high seas in the newest MMOG offering from Disney Online in the form of Pirates of the Caribbean Online, a game targeted toward audiences ages ten and up.

Yo-ho-ho and a bottle of... squeee! It's Jack Sparrow! OMG! Yes, that was the introduction to Disney's Pirates of the Caribbean Online. There are a couple of things I need to speak on for this readership before we go into the First Glance impressions of PotCO.

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Firstly, Disney's PotCO is based directly on their movies. When I first described it to a friend and his then fourteen year old daughter, that was about all she could talk about. OMG! You get to meet Johnny Depp on line? Well, kinda sorta, your avatar meets Jack Sparrow and the story is about helping him recover his ship, the Black Pearl.

Secondly, PotCO is targeted at the tween to teen demographic, yes, ages ten and up. It is family fare and the system requirements are low. I mean low. Windows 2000, 800 MHz or faster processor, 512 MB RAM, 32 MB 3D graphics card, low. It ain't cutting edge pretty. Players are entering a world familiar to them via the three movies, and many will want to play just because it's Pirates dagnabbit! Arrrr! And they've been seeing the Ads on the Disney Channel and Saturday morning cartoons. That however, is not to say that this isn't a legitimate MMOG, or that hardcore enthusiasts won't enjoy sailing the high seas of the Caribbean with their kids.

First Forays

First of all, I have to commend how Disney has handled the game download. Instead of the expected four hour download, when I created my account, I was in the tutorial before I knew it, while the game continued downloading in the background. I didn't even have time to access the online manual. You start in jail and you hear the voice of Jack Sparrow as you customize your character beginning with gender and body shape and height. There's quite an amazing choice of shapes and sizes of various parts of the face, skin tones, hair, hat and accessories. Be aware though that you cannot change it later. There aren't any clothing inventory slots in game.

When satisfied with the look of your character, you select your name. PotCO has a strong naming policy which assists in the immersion. No Yomamaz Azz or Kewl Dewdz running around Port Royal or Tortuga. Instead, you scroll through a large number of first names and last names, with the last name being in two parts so you could make last names such as Blackswan or Yellowsparrow. You can also decide to type a name and await approval, running around as Swashbuckler or Buccaneer for a day or so until the name is approved. I was plenty happy with Molly Blackwater.

Once that is done, your character is placed into the movie cutscene. This is particularly well done. You do not just watch a scene as it is played out, your customized character participated. Jack Sparrow speaks to you (all through the customization and dress) and shows you the way out, you got your sea chest (which is your inventory and option bar) and learn to man a cannon aboard ship (Shift to control, WASD to aim, click to fire). Then you are at Port Royal which was downloading as I went through the opening tutorial. There, Will Turner will show you how to wield a cutlass, you whack a skeleton (or two) along the way to Tai Dalma, who gives you your compass (and in-game map), then you make your way to the Governor's mansion (whacking a cadet or two along the way) where you meet Elizabeth Swann, give her the release orders for the Black Pearl and you receive your first ship. So essentially, your character stars in these tutorial movies then moves out to practice, moving in and out as necessary for your control.

This continues throughout the early part of the game as you learn to sail your ship, pick up your pistol skill from Barbosa and I would assume that the same will happen when you learn how throw grenades and to throw hexes with a voodoo doll.

That was my introduction to Pirates of the Caribbean Online. In the first half hour, I was in game, with character (I clicked Random a few times), met all the cool people from the movies, learned to use my sword and got my first ship in Port Royal. What a concept! Just load the first zones a newbie needs first instead of downloading zone levels 1 through 50 or more?

Design & Mechanics

Designed as a family game, the controls are simple but also rather unintuitive for the long time MMOG player. Movement is with the WASD key. Camera swing is with the right mouse button. Shift opens doors and interacts with objects in game. I could say I wished MMOGs would standardize keyboard commands, but that's like asking for the Blu-Ray and HD-DVD camps to agree on one or the other as an industry format, wouldn't it? The surprise was the combat. Which is all by mouse-click. There isn't any auto-attack. Combat was interactive. Click on your target to draw your weapon, click to swing, click again at the end of that swing to do a combo, click on a skill icon to activate that skill. There is a temptation to just do a click-fest, but be warned, that does not work. A mis-timed swing does nothing. Your first sword skill (Sweep) was earned at Will Turner's and that is a powerful action. One of my first encounters with a British Cadet in Port Royal was outside the Governor's Mansion where I had to meet Elizabeth Swann. He was level 6. I paused then thought "What the hey," and defeated him handily with well timed swings and combos of my rusty cutlass, finishing him off with a powerful sweep.

The goal of the game is to be the most notorious pirate in all of the Caribbean and to that end, you gain "notoriety" instead of levels, and you gain notoriety in various skills as well. From pistols to sailing, to those voodoo dolls I mentioned earlier.

The Bad Things

My criticisms at this point are minor. The map is a radar showing you NPCs (green dots), enemies (red dots) and other players (blue dots). There are no landmarks, buildings or other geography on it. Grouping is difficult. Unlike many other MMOGs, you can't just type /group and your friend's name to group up for group chat and to keep track of each other. Your avatars have to actually meet up face to face, you click on the other avatar and suddenly a wealth of options show up - including a teleport to a player in your group and a private chat option. There's no way to turn the profanity filter off by the way. Got to keep it friendly!

As a family oriented game, the inability to share quests or get share quest credit for kills is pretty lame, however, contrasted against that is the sailing. That definitely is a neat group activity. You can sail or you can man the cannon. Walk up to the either wheel or cannon and click shift to control, press escape to leave. But you can't do both. When you let go of the wheel, your sails furl and you stop dead in the water. Now the question is... can you outgun the other ship? Bring a friend!

There are some annoyances - the "rubber banding" mobs which can make combat or running away rather interesting, and when I first started playing the first week of November, the game seemed unfinished as most NPCs seemed to have generic place-holder text. Quests often didn't seem to be updating correctly, you sometimes could repeat a quest - or not. You could sometimes do a quest with a lower level ship than the X level ship asked for and still get credit. Disney has been doing some updating though, and I've seen less rubber banding mobs and haven't fallen through the scenery but once back in November.

Another annoyance is the state of "grogginess" that you wake up from when you are thrown into jail - in ToonTown, you get "sad." In PotCO, when you lose a fight, you get thrown into prison. That grogginess lasts way too long in my opinion. However, there are things you can do while groggy - such as sailing and playing the card mini-games. You just can't jump back into combat and I do have to wonder if that is part of the design as well.

Graphically, it isn't cutting edge - remember those low system specs? But it certainly isn't ugly either. The F9 key (why not PrintScreen?) takes screen shots, but unfortunately, places them in the program file. Hey, Disney - fix that would you? If I had kids, I wouldn't want them to be messing around in C:\Programs\ looking for screenshots. Many games today create a folder in the "My Documents" area for screenshots. I could not find a way to remove the UI for screenshots for this first glance article although I'm sure it's something really simple.

The Good Things

Designed for family entertainment, PotCO certainly eases the new player into the game swiftly. The voiceover and screen instructions are excellent. Unlike some MMOGs out there, what learning curve? I created another account and took my five year old niece and four year old nephew through the tutorial with me... then took them sailing, letting them man the cannons while I sailed. My blood thirsty little nephew also enjoyed hacking down Cadets in Port Royal and he learned very quickly how to time his swings. If his hands were steadier, he would probably have been able to make use of skills as well!

Each quest eases you into the game as you enter tutorial "cutscene" mode after a little action, getting a little practice of the new skill you learned and practicing that skill while headed towards the next objective. A large yellow arrow at your feet shows you your general direction, a beam of light from the heavens above illuminates your objective and text on the top of your screen informs you of the next step in your quests.

This game is very much casual, family fare. Don't be looking in it for great depth or broad sweeping content. Tasks are simple and repetitive, chat is restricted - parental controls and all that - but the beauty of it is that... it *is* simple and repetitive. Mobs have small aggro radii, you don't run out of ammo for your cannon or pistol. You earn gold quickly and you can just sail around and visit various islands if you prefer. You can also play for free. As that is supported by ads, your gameplay window is wrapped in a frame. You also only have two character slots as opposed to four, and miss out of some other aspects of the game such as high level boss fights, access to some weapons, quests and treasure collections. Playing for free is a good way to try the game out or just play casually.

Another aspect of PotCO that I found rather neat was the ability to switch servers on the fly. When you log in, you are placed on a random server. If you are meeting friends that night, you can decide before hand which server to meet on. If you want to do some grouping, you can hop over to a more populated server. Feel like soloing / completing some quests, move over to a less populated server.

Not Your Father's MMOG

This is a Disney title, folks. You are all in the same world, you have the same skills, you are traveling the same overarching story line. You will be doing the same quests to get to that next big milestone. Looking for a hardcore MMOG with lots of depth, breadth and content? Even from my first forays, I can tell that this isn't it. However - family friendly, easy to get into, casual, fun game and the ability to play in the world of Pirates of the Caribbean and meet Jack Sparrow? One step up from ToonTown, for a family friendly MMOG, this is hard to beat.

I've talked to several people who are also playing the game. One is a hardcore MMOG player and it even held him for several weeks. He still enjoys the naval aspect of the game. Another friend has two young boys - ten and twelve. Their favorite thing to do with Daddy on a Friday or Saturday night is to man the cannons of Dad's ship as they roam around the high seas, seeking targets.

This is a First Glance article - I have not played long enough yet to see if the ability to repeat quests is a timed design aspect of the game, or if the quest updating quirkiness has been fixed. For a casual MMOG, I'm still enjoying it. Gimme a couple more months and I'll give you a deeper review.

P.S. That fourteen year old girl? She created two characters just so Johnny Depp - er, I mean Jack Sparrow could rescue her from prison twice. Both of them looked remarkably like her.

More Pirates of the Caribbean Online Features:

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Greatness writes:

It is already out?! Wow seems like it had a really smooth launch. Anyone currently playing?

New Post Quote
12/28/07 8:29:24 AM
 
i_own_u writes:

I was looking at this one. Although, the writer explained it perfectly. "It is an upgraded ToonTown." Thats one of the reasons I don't want to invest my money and time into a game which really isn't there except to entertain little kids.

New Post Quote
12/28/07 8:33:17 AM
 
Interl0per writes:

My son used some Christmas money to buy At World's End last night, which made me decide again to sit down and watch all the movies.  Sounds like something I'd love to share with him!

New Post Quote
12/28/07 8:43:57 AM
 
Wolfheart writes:

Originally posted by i_own_u

I was looking at this one. Although, the writer explained it perfectly. "It is an upgraded ToonTown." Thats one of the reasons I don't want to invest my money and time into a game which really isn't there except to entertain little kids.

You can play the game for free...trying it might be better way to gain knowledge of the game.

I think the OP is spot on though. It is a very fun game, aimed at family oriented theme.

However the avatar and ship combat is actually quite good. (though the graphics are not that intense)

But like I said, give it a try yourself.

 

 

 

New Post Quote
12/28/07 8:44:23 AM
 
mindw0rk writes:
Its good for 12 year old fans of film trilogy but nothing of interest for serious MMO players
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12/28/07 9:05:14 AM
 
todeswulf writes:

Yep My six year old loves the game, and I like the fact that Disney does such an awesome job of keeping the Asshats and perverts that haunt such games muted.  As a Parent i can set her up with speed chat, and  she uses pre loaded phrases to communicate, and best of all she can only receive other speed chat tells and Says.

New Post Quote
12/28/07 10:03:43 AM
 
Ozmodan writes:

Well at least grownups can actually enjoy this game playing with their kids, not like some games like Angels online which would drive any parent batty.

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12/28/07 11:09:27 AM
 
ChrowX writes:

I beta'd the game, and glitches aside, there wasn't much wrong with it, for what it is.

What it is, is an MMO for younger kids. All of the reading, and grinding and economic elements of some MMOs just aren't kid friendly, and besides, who wants to team with the hyper-active 12 year old who's going to get the whole group killed anyways?

My biggest problem with the game was balance, though. As you go up in level you are automatically given new missions. This stuff is usually for a little bit of gold, or a new weapon or something. Not bad rewards, but the problem is you'll be working on these missions for the next 10 levels to come because the objectives always, ALWAYS suck. You just hit level 2? Well, head to this level 20 island and hunt down 40 of these monstrously huge man-eating fly traps! You hit level 5 and want your voodoo doll? Awesome! Now travel to every island and get 10 random body parts from 40 random creatures! And guess what!? All of them are stronger than you!

That formula continues for a long time. Probably through the rest of the game's content.

New Post Quote
12/28/07 1:55:16 PM
 
RidgewoodNY writes:

Originally posted by Interl0per

My son used some Christmas money to buy At World's End last night, which made me decide again to sit down and watch all the movies. 


At the end of the movie did you wait for all the cedits to roll by?  and see the final scene where it shows Will sailing back home to Elizebeth 10 years later.. and their 10 y/o son?

I think most people thought he was cursed to sail on the ship every 10 years which is wrong...

The Flying Dutchman is to ferry dead souls from the sea into the netherworld. The captain was picked by Calypso, goddess of the sea. He would be allowed to spend one day ashore with she who loves him dearly before taking up his responsibilities to ferry souls for ten years. His heart would be put in the Dead Man's Chest and given to his loved one while he would hold onto the key. After that, according to writers Ted Elliott and Terry Rossio, if he found his loved one waiting for him, he would be relieved of his responsibilities to live the rest of his life with his loved one, and Calypso would pick a new captain. If his loved one was no longer faithful or had disappeared after the first ten years, he would remain on the Flying Dutchman for eternity, being allowed ashore once every ten years, until he found his loved one or until his heart was taken and punctured.

The story's writer's have confirmed that Elizabeth's faithful love to WIll for the ten years frees him from his curse. So Will was back for good at the end. There was supposed to be a scene between Calypso and Davy Jones that explained this, but it was cut out from the movie. Since Elizabeth remained faithful for those 10 years, the spell was broken. Davy Jones couldn't break the spell because he broke Calypso's heart and betrayed his duties as the captain of the flying dutchman.

 

New Post Quote
12/29/07 6:44:14 AM
 
Hrica writes:

tired playing it for a bit....not my cup a' tea

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12/29/07 10:13:27 AM
 
mindmeld writes:

rather funny to play but of course its very simplistic in its design and i belive on purpose soo.

What i dont like about game is the map function not sure its only in the free account but keeping in your head how to get to certain places can be a real pain in the arse.

for instance in quest you had to first get to one place on the island and you didnt know where and when you finally found it i found out that you had to get to another place inside that place to get wher you wanted.

is it so hard to get like a marker on the map where it has the name on all places you have been to and how to get there in some way or another, Or just a way to insert notes on the map ?

now you have to write down left -left-right or similar on a piece of paper so you dont have to run a around lik e crazy if you forget where you have been.

New Post Quote
12/29/07 6:27:16 PM
 
Vhaln writes:

Originally posted by mindw0rk
Its good for 12 year old fans of film trilogy but nothing of interest for serious MMO players

I consider myself a serious MMO player, and have to disagree.  In terms of raw gameplay mechanics, it's better than most MMOs, and way better than the current sea faring competition.  It's quite fun for a while, from the avatar combat, with it's wide variety of skills, to the entirely uninstanced naval combat out on the open sea, with or without a crew of friendly players manning your cannons.

That said, well yeah, it does lack depth. 

Every character gets every skill, so there's really no customization or individuality at all, aside from appearance.

Characters don't even have any sort of functional inventory, so no loot drops, other than gold, and icons that basically just translate to instant gold.  You upgrade your gun, or your cutlass, by purchasing it at any weapon shop, and it just automatically replaces the old one.  Of which there are only three tiers of each weapon.  No variety, just first, second, and third level items.

The big open sea is great for being uninstanced, but it's very small.  There are only a few islands, and they're all within visual range from the very first moment you leave the starter port to look around.  Can take a little while to travel around, due to the pacing of travel, but I never felt much like I was exploring.

Anyhow, those are my gripes, but it's still worth trying, even for serious MMO players, simply for being fun for a while.  Not many games let you operate a sea vessel, and those that do, do a much less enjoyable job of it, and unlike them, this game actually has enjoyable avatar gameplay, too.

New Post Quote
12/30/07 1:41:52 PM
 
Taram writes:

I play it with my kids :) It's a nice diversion on cold winter days when we really shouldn't be outside anyway.

And, to be honest, I enjoy it more than I enjoyed PotBS. The graphics are pretty rough around the edges though :) Took me a while to forgive that.

And yeah, it's pretty repetitive... then again, it's for kids.

New Post Quote
1/03/08 2:37:06 PM
 
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