Editor's Note: This article presents 12 ideas for classes in Star Wars: The Old Republic, which still has three unannounced classes. The article is the opinion of the author and is not the actual list Bioware will use.
The hype-level for Star Wars: The Old Republic is through the roof and some might consider this curious. After all, according to an article on Kotaku, our most accurate timeframe for a release is "less than a decade," but that hasn't stopped skeptics and fans alike from speculating wildly about the game.
Of course, one of the most contentious issues is that of the classes to be featured in The Old Republic. The developers at BioWare have stated that they want fans of Star Wars at every level to be able to recognize and much more importantly, identify, with the available classes in the game. Indeed, the most recent class unveilings have easily recognizable analogues to characters from the films, and BioWare hasn't been shy about the fact these analogues played an important role in determining the implementation of the game's classes. The problem then, is this: there are five classes left to officially reveal (we know Jedi and Sith are coming, come on) but there aren't many "classes" in the films that would make sense while also filling out important roles in gameplay. This isn't to say that BioWare will only stick to the films for their class choices, I do definitely think they will both pull from their own previous Star Wars games, other existing Star Wars games, and of course the Expanded Universe. But there is a definite sense they are going for the "iconic" classes where possible.
BioWare has stated in a recent interview that they do want to appeal to MMOG fans and as part of that they aren't looking to totally revolutionize combat with The Old Republic. Instead, fans can expect traditional roles to be present, with tanks being focused on while the ranged DPS do damage. This causes some interesting issues. For one, as mentioned previously, there aren't too many obvious examples of "classes" in general from the films, and the list is narrowed even further if you have to think in class roles. With that said, that brings us to our first issue, and our first two potential classes:
The Healing Conundrum
Picking out tank or DPS classes that fit within the game and aren't exact copies of each other is a challenge, though a surmountable one, but what about the healers or healing abilities within the game? Will everyone be able to heal themselves to some extent? Will there be dedicated healing roles? There is, of course, the theory that companions will handle healing, and this would definitely make room for more interesting classes if it were true. But if we want to go along with BioWare's statement with regards to their acceptance of tank and DPS roles, it only makes sense that healing roles will be filled as well.
#12 Imperial Medic (Sith Empire)
Truthfully, I haven't figured out the Sith Empire answer to this issue. A medic class of sorts would make sense, but it is quite boring. Then again, consider the fact the Trooper class isn't necessarily as exciting as say, the Bounty Hunter, so there is some precedent here. There definitely isn't a film analogue to this class, but there were many "healers" in the Expanded Universe, ranging from doctors, to even Jedi and Sith healers. It was either this or Sith Lord using lifetaps. The straight up medic or combat medic type seems more likely. My inability to really sort out the healing issue for the Sith Empire is what still gives me hope that players will simply be able to heal themselves using medpacs and such, but then there is this to consider...
#11 Jedi Consular (Galactic Republic)
As I will get into further later in the article, it is my belief that the Sith and Jedi classes will have specialization trees or sub-classes, and one such specialization for the Jedi would be the Consular. The Jedi Consular is present in previous Knights of the Old Republic games, and in the Pen & Paper games.
Let it be known that I would hate for the Jedi Consular to fill the healer role for the Republic, but there is precedent for this type of gameplay in the Knights of the Old Republic games. It would also make sense for BioWare to want to allow Jedi players to be able to specialize in force power usage. Of course, they wouldn't be tossing out bolts of lightning, but instead would have crowd control, buffs, and most importantly, healing abilities. This class or specialization would be a convenient and easy to imagine solution to the healer issue, at least on the Republic side.
Would it be popular? I'm not sure; it depends on who you ask. I don't want to see Jedi sitting in the back healing anyone as much as the next Star Wars fan, but some concessions have to be made for gameplay purposes, so I consider this a potential class.
Use The Force
As I touched on briefly in the healer issue, I believe The Old Republic will allow for specializations, or specs, for all classes announced, and one could speculate wildly as to what this would mean for other classes, but the Sith and Jedi are a bit easier to tackle, even this early on. Below are some potential Sith and Jedi sub-classes or specializations:
#10 & #9 Sith Marauder / Jedi Guardian (Sith Empire / Galactic Republic)
I'm sure many of you are familiar with these two if you've played Knights of the Old Republic II. These two specializations would fill two important gameplay roles: DPS and Tanking. Both classes focus more on lightsaber combat and less on contemplations of deeper aspects of The Force. If you'd like, think of a Warrior in World of Warcraft. I know WoW examples make you cringe, but work with me here. Making use of various traditional (stances) or new mechanics, the Guardian or Marauder could switch between tank and DPS roles.
#8 Sith Assassin (Sith Empire)
This class draws directly from the Knights of the Old Republic lore. Sith Assassins were captured Jedi and Sith soldiers that were sent to the Trayus Academy (featured in Knights of the Old Republic II) and trained in stealthy, ambush based combat. Sith Assassins also had a tendency to use other more exotic weapons, such as force pikes, which would fill the gaping hole that is the apparent lack of non-lightsaber melee combat. The Sith Assassin would also be a viable counter to the Smuggler on the Republic side as the Sith Empire's stealth class.
#7 Sith Lord (Sith Empire)
Again, another class straight out of the Knights of the Old Republic games, the Sith Lord would be a specialization for players who want to focus on force power usage. For the Palpatines everywhere who just want to see people writhe in agony as they are assailed by a cascading torrent of force lightning, this would be your class of choice. Functionally, the class would also fill the mage-like ranged nuker role. Face it, some people who play aren't going to care about Star Wars and will just be wondering, "Where the hell is my Fireball?" so the Sith Lord being a class would be a win-win situation. The Sith Lord: A class for the fans, and for those who can't tell a Mynock from a Womprat.
Are you kidding me?
Is this article REALLY just somebody's speculation about what classes be in the final game?
Seriously?
You sent me an email notification for this crap?
OMG what a waste of 25 seconds!
Stupid MMORPG.com...
It's nice to speculate, but I think he's waaaaay off, and clearly hasn't been following statements from Bioware. Crime Lord? Politician? Really? Why would they have a seperate Pilot class when they could give ships to Jedi, BHs, Smugglers, etc? They've already stated there won't be a dedicated healer class, that means no 'medic'. Gah.. pay attention!
I'm afraid I have to agree that the speculation behind this thread is even more baseless than a lot of the "OMG This game will FAIL" posts that spam the TOR boards. The fact that it's an article only makes it worse.
Prax
Heh, I got pulled in by the title, thinking some sort of announcement had been made about expanding the number of classes to 12. *sigh*
Same here. Was very disappointed by what was actually waiting for me...
Ahem....
not only Bioware stated there will be only 8 classes but this article is far far away from all infos, interviews, guesses and even leaks!
First don't expect any pure healing classes. If you played Kotor, know Bioware a bit you would understand it.
Also the #7-9-10-11 are only different Sith/Jedi classes than can be fully filled with talent trees or subclasses.
The #2 Pilot would be a total failure as if there is space content it has to be available for all characters.
The #4 is also a big miss as there won't be any non combat class in SWTOR and regarding all classes will mostly have droid available as companions there is no need to make a Droid Handler profession.
And finally the slicer has been filled in by the Smuggler.
So out of 12 possible classes that leave us 6.... better luck next time.
Please no pet classes or healer classes CRINGE. If there are healer classes that basically means I cant enjoy PvP and if there are pet classes then theres blatently not going to be any skill in pvp but anyway back to speculating. some of the suggestions are obvious and pretty definate since from kotor, others are bizare. here is my speculation
http://swtor.com/info/holonet/classes notice the layout with first class on either side is heavy armoured/tank
-republic tank trooper ||||| bounty hunter tank empire -
-republic rogue/sneaky smuggler |||| sith assassin/HK droid rogue/sneaky empire-
-republic ranged DPS/mage (aka jedi consular) ||||| (aka sith lord) mage/ranged DPS empire-
-republic mele DPS (aka jedi guardian) ||||| (aka sith maruader) mele DPS empire-
I hope its more mixed up than this but seems like they are taking a very WAR approach with classes to me.
Although I haven't kept up-to-date on all of the announcements, I think there's definitely scope for some kind of droid class - either with droids (of varying types?) as a playable character (as in KOTOR 1 and 2) or as a "pet" class for specified character classes.
Just an idea, but if you're going to disagree with my picks you might want to suggest some alternatives yourself. Let's make this fun for both parties. You get to beat on me, and I get to learn how stupid I was for not thinking of the class suggestions you all come up with.
I'm not saying this to be snide, I'm genuinely curious to know what ideas you all have for classes as well.
P.S. This response isn't directed towards anyone in particular, I'm just tossing it out there.
Come on Stradden,
I don't want to shoot the messenger here, BUT, a little more editorial discretion won't hurt this site's cred'. This is beyond speculation, this is almost fan fiction. Absolutely baseless and more of a MMO masturbation than anything else.
Peace.
Sorry Mike didn't want to sound rude. The title was misleading you know...
So far we have:
As the Empire doesn't has a "scoundrel" type class yet it would be one of the slots. Some kind of spy/scoundrel type
For the last slot in each faction I see 2 paths:
No offense, did you read the article? :P Highlighted in red what I'm referring to.
No apology necessary, by the way. Being negative is fine, but I DID cover those in the piece. :)
In my opinion, atleast I hope so, all of the Jedi/Sith "advanced" classes will be apart of how your character progresses story-line wise and how you've spent your tree points (ala KOTOR). As one of the above posters tried to mock you for suggesting they would have a Politician class, I personally love the idea. Politicans will just have better support from their group and as you have stated, perhaps being able to have more companions, such as bodyguards. The other class that has a good chance is Slicer. If anyone is familiar with MUDs and and the SWR code-base they would know that Slicers (and Politicians) are a very popular choice in those games. Slicers can behave like hackers, but have superior power when it comes to converting droids to do their bidding.
And MikeB, don't let the community here get under your skin. Nothing is wrong with having a fun thread of speculation about a game the community is dying to play.
I believe what people are a bit peeved about is that this isn't just a "fun thread", its being misrepresented as gaming news. Were it not posted as a news item, I certainly wouldn't care, but as it stands I just don't see the relevance.
I like what that previous poster said, with the droid conditionals.
Really, the reason people are being harsh is it feels like you haven't played KOTOR since it came out, nor read the sw:tor newsfeed. And yeah, I came to the site all excited that there might be news out of bioware and was disappointed also...
Yrs,
Shava
I believe what people are a bit peeved about is that this isn't just a "fun thread", its being misrepresented as gaming news. Were it not posted as a news item, I certainly wouldn't care, but as it stands I just don't see the relevance.
I can understand that, but being around this site so long I've gotten used to the "gaming news" section being more like "editorial posts and gaming news". :)
These are all viable options. I am sad to admit this but I have not played KOTOR. How did the game handle character health? Did health regenerate over time? Was there medical tools at your disposal? Force powers?
We know the game will emphasize heroics (one vs. many), but will it also offer many vs. one ( traditional MMO Boss fights). This is where healers are heavily desired.
All this speculation on my part can easily be answered if I knew what you know in regards to KOTOR.
If there is no real answer. (You rested after fights to regain health), then I suspect a MMO of this type will need some mechanism for big combat challanges.
My 2 cents was originally the droid angle. Namely because we know they performed medical services out of combat and a variety of other functions in the Star Wars world.
I am also inclined to think the Political Pet class thing will work too. We already know there are companions players get, I suspect a politician with a laser gun and guards will work too as a crime lord .
I really think people will be in for a rude awakening when SWToR comes out and they hopes that it will fit in the old mold for how you play fails to work anymore. From the looks of what has been shown so far with the smuggle, trooper, and bounty hunter we have seen ideas that are for lack of a better word all ranged based. A range based tank, a ranged based dps, and a range based stealthy/ lotro burg like class.
The cookie cutter isn't going to work here, I am sure jedi and sith will pretty much be one class with three ways to play it. Combat orientated, balanced, and force orientated. Also yes I agree whoever at mmorpg.com let this guy write this and didn't slap his hand and say bad bad bad should be shot. It would have been smarter to find readers near biowares austin lab and get him an interveiw in there.
Reading this artical felt more like reading another I miss SWG post than an actuall report.
There is no "empire"
Um, yes there is - Sith Empire.
Are you following the game? The two allegiences are Sith Empire and Galactic Republic.
swtor.com/info/holonet/allegiances
@Article's Author:
You obviously also cannot be following the game to even suggest there will be 12 classes or think there will be any dedicated healer class.
swtor.com/info/holonet/classes
There I see only room for 8 classes, 3 are officially taken, 2 are reserved for Jedi and Sith and the last 3 are anyones guess but not someones speculation being passed off as an article on a respected gaming site - This is the place for facts not speculation. How dissappointing.
I can understand that, but being around this site so long I've gotten used to the "gaming news" section being more like "editorial posts and gaming news". :)
Right. I apologize for the confusion, but yes this is an editorial piece. Not official The Old Republic news, etc. By the way "I'm not scared away" I've got tough skin, don't worry. :)
I haven't played KOTOR in years now, but IIRC, Light Side force users had healing abilities, and Dark Side had draining abilities, as well as many different healing items each.
Also, I specifically remember them saying that the game will NOT feature many VS one battles, that they really wanted to avoid that, so there would not be healers quietly sitting in the back providing support (maybe companions, but not players... )
They've said it a few times, there would be no dedicated healer, each class will be able to use either abilities or items to heal.
Sure I did, even 2 times!
Don't you agree we went from 12 "classes" to 2-3 ;)
Aleos, you know better than that: http://www.swtor.com/info/holonet/allegiances/sith-empire
Being picky on the name, tsk!
Â
Um, yes there is - Sith Empire.
Are you following the game? The two allegiences are Sith Empire and Galactic Republic.
swtor.com/info/holonet/allegiances
@Article's Author:
You obviously also cannot be following the game to even suggest there will be 12 classes or think there will be any dedicated healer class.
swtor.com/info/holonet/classes
There I see only room for 8 classes, 3 are officially taken, 2 are reserved for Jedi and Sith and the last 3 are anyones guess but not someones speculation being passed off as an article on a respected gaming site - This is the place for facts not speculation. How dissappointing.
The piece having 12 classes isn't me thinking there will be 12 classes (I know the total will be eight,) but simply a list of potential classes to fill the remaining five (the intro itself mentions there are only five left to reveal). I also decided to go in depth with Jedi and Sith subclasses since we all know they are coming, but I wanted to get into what we could possibly expect from them since we already know they are on the way.
Aside from factual stories, we also do editorials here, which is what this piece is.
So in the piece you will find possibilities for the 3 completely unknown slots, some more likely than others, and several examples of potential Jedi / Sith sub-classes or specializations.
As for healers, I've never seen BioWare state there would not be any healers, if any of you can find an example, it would be great. But, especially given the discussions still going on at the official TOR boards, it doesn't sound like the issue has been settled.
I based my idea there would be a set of healers on the fact BioWare has stated there would be traditional roles, going so far as to mention both Tank and DPS roles. So, naturally, healer would make sense too.
My personal preference would be individual player abilities and medpacs, as I stated in the piece, but I basically went on to say that assuming there are healers, what would they be? I even used the Imperial Medic suggestion to say that the fact I couldn't really pin down a convincing Sith example is probably a good indicator we might not see traditional healers.
I stand by my opinions, but as I said earlier, if you feel I missed anything obvious, let me know.
all of the classes you mentioned i would play because they sound fun, however....
Personally i see the last 3 slots to be as follows
Sith sneaky/scoundrel type : either the Spy you mentioned or the Assassin, they fit so well and i would play them
last Jedi/Sith slot: Droid using class or a playable Droid class of some kind. Most likely a pure dps/glass cannon style of class with some sort of semi unique thing attached to it (pets, self healing, non-traditional skills...ect)
That is how i see it.
As for better suggestions on classes, i can't do it, your list covers almost all my ideas (aside from crafting professions of course).
The one in the list I'd like to see actually utilized is the Slicer. In the previous KotoR games and the tabletop RPGs which inspired them, Slicing had the potential to be a more than just a handy throwaway skill. Especially in the old West End tabletop game where Slicers could truly do amazing things. Personally, I'd like to see Slicer end up as a pet class, as in the previous KotoR games one of the bigger uses for it was to reprogram and control various droids. Mix in Droid pets ala something similar to Hellgate: London's Engineer with the more direct use of Slicing for opening locks, overriding security system, stealing information from systems and other hacker things and you have the potential for a really fun, albeit a hybrid, class.
I do think that, no matter what, Slicing IS going to be in SW:OR, even if it ends up being a glorified Pick Locks skill or, god forbid, SW:OR version of WoW's Engineering crafting skill. Personally, I hope Bioware sees the potential for it to be a standalone class though.
edit: I am kind of curious why everyone keeps saying that the Sith side needs a Scoundrel/Spy type class. Isn't that role potentially already taken care of by the Bounty Hunter? Judging from SW fiction, Bounty Hunters would seem to be more of a foil to the Smuggler than the Trooper, but maybe I'm missing something?
Maybe the OP should make his own game. What he is describing, most certainly has nothing to do with the game Bioware is developing.
I think we should all wait to see what Bioware announces for classes before speculating. Anyone with an ounce of intelligence knows that pvp games don't do well with a lot of classes and I am sure Bioware is very cognizant of that fact.
This is one article that MMORPG should have never posted as it is obvious that the OP has not read much material on this game at all.
Time to put on the flame-retardant suit.
Reading that article, I was really kind of upset. I was hoping Bioware would do SOMETHING other than the standard setup we see in so many games. But every article was talking about pigeonholing characters as healers, tanks, nuker-type dps, whatever. That, plus the segregation....
I just feel like it's WoW in space.
I'm praying their supposed emphasis on story, and the hints that players might be able to change sides, pan out. Otherwise I see nothing interesting about this game at all.
I believe what people are a bit peeved about is that this isn't just a "fun thread", its being misrepresented as gaming news. Were it not posted as a news item, I certainly wouldn't care, but as it stands I just don't see the relevance.
The headline wasn't exactly in greek. "Possible" is right there.
We put out articles quite regularly that deal with theoreticals, that's why it's labeled an editorial. The only difference between this and any of the lists we regularly point out is that it hones in on one specific game.
Just to be safe though, we've added a brief editor's note to the top so no one is confused.
Looking forward to this game, nice info thanks for sharing.
I may not be a fanboi like others appear to be but I'm keeping an eye out for SWtOR and thought this was a fun and entertaining read. I think the classes sounded possibly fun and didn't get immediately upset or offended (how about that!). I too thought it would be cool to play as a droid engineer and have use of a combat HK, medical bot in place of a healer player, mouse or something for scouting, and a translator droid to aid in business transations or playing the small role of a diplomat. I can't seem to think of any other possible classes that are either done already or already planned for TOR.
The guy who wrote this article is out of his mind. The devs have said that the classes they launch with are going to be iconic and something that a player would want to play as much as a jedi, they also have strongly hinted at the fact that Jedi and Sith will be one class with the ability to branch off, so none of the jedi consulor, or sentinel buisness. The only points I agree with are the possible inclusion of a Spy or assassin class, as I think that this is something that players could Identify with.
This clas alone will be like having 12
I personally love to speculate on things like this. I know that we all would just love to share what we think might just possibly come out in the game.... but come on. If you read any of the class related articles of the SWtoR website, it says very clearly, more than once, that each class can be either empire or republic! The face that 7 of the 12 classes you made up were related to either one of the factions makes this article lose so much credibility in my eyes. The only thing I liked was some of your ideas for force sensitive classes, but the problem there is that those should all just be specializations of a jedi class. [Mod Edit]
The headline wasn't exactly in greek. "Possible" is right there.
We put out articles quite regularly that deal with theoreticals, that's why it's labeled an editorial. The only difference between this and any of the lists we regularly point out is that it hones in on one specific game.
Just to be safe though, we've added a brief editor's note to the top so no one is confused.
I don't think it was worthy of such a visible presentation at mmorpg.com. It would be a ok piece if it were a regular thread or someone's blog on another site. By presenting this piece in the way it has been presented stradden has given it an official status. Not good at all.
Why do every game now has to follow this tank, healer, dps, pet class, etc stuff?
I'm looking forward to this game, and will play it for sure, but i sure hope Bioware can diversify the gameplay a bit more than we are used to, i hope we arent looking at another one of those games this time around featuring lightsabers
To be perfectly blunt most us are taking issue with the "Possible". It simply isn't.
Bioware has been pretty explicit that there will only be 8 classes (4 per faction) and so far they don't seem to be following the holy trinity that strongly.
EVEN if right this moment Bioware were to announce the addition of 4 new classes to their roster it would still in no way make this editorial any closer to reality as Bioware has also been very explicit about their class concept (Hero classes only). A politician is antithetical to what Bioware is attempting to do.
This was a "fun" article. It should have been presented as such, not as a "Possible" article.
At least with the addition of the disclaimer at the top it's not so bad now.
.... I enjoyed the article and completely understood it was just someone using their imagination and having some fun while we all wait for this game to be released. This community needs to relax and have some fun with their games (they are called games still right?)
I loved the article for what it was. Michael was just speculating as we do on these and the official forums.
And to say we have not seen some crazy or outlandish ideas come out of these and other forums is simply ridiculous.
As for all you who are getting so upset over this article.
If this upsets you so much then I implore you to take a step away from the computer. This is not something to get upset over.
It's a game. A game that is not even out yet so all we have is speculation.
Sith Scavenger/Republic Mechanist - Specializes in engineering and making use of random droid parts McGuyver style. Expert in bombs, contraptions, traps, turrets, custom lasers, and is the only class capable of temporarily modifying group members tasers, lasers, and sabers for different enhancements and damage types. It would be a hybrid class capable of dealing damage, buffing allies, and providing utility for all group members. Visual style would have mechanical limbs and/or engineered accessories like eye replacements.
I must voice my difference of opinion with many of the other posters - I, for one, appreciate this article.
I am used to getting notable contributions such as "Raiding 101" for post WotLK WoW, which to say the least is ridiculously overdue to the point of being potentially irrelevant (there are already around 11 million plyaers in that game, I contend it's a bit late to get into the Basic How To bit of the biz for WoW). MMORPG.com has brought out a host of similarly outdated articles in recent months, to my disdain. I think seeing proactive articles such as this one on this website is a welcome and fresh change, and the speculation offered by the author is fun, was clearly labeled as nothing official, and also is somewhat reasonable (I would like a bit more depth on parts of the article, but that is a small matter).
Kudos to the author, good job!
Jedi Prodigy - A defensive tank class where the character is blind. They have incredibly poor accuracy and rely entirely on the force to defend from ranged and melee attacks. Has high parry chance resulting in incredibly large critical hit counter attacks, and has high evasion. Most offensive capabilities are AOE's which include AOE CC such as stuns and knockbacks. The character has the ability to sense enemies and pull them towards them to keep them engaged defensively. The class shines when being attacked and can match or outdamage any other class when engaged wrecklessly in melee range. Visually they would look like jedi's but would have a number of visual styles to indicate blindness such as white eyes, bandanas over eyes, burnt eye sockets, etc.
Well, the idea behind the article was simply: there are three unannounced classes, let's speculate on what they could be. These were 12 ideas to fill those three slots.
Anyway, generally speaking, you'll note a higher volume of content lately. We're still doing Q&As and dev journals like always - in fact more than ever - but we are also layering in more opinion, more lists and other non-official source content. It's a bit of a culture shock, I guess, for long time readers, but I think it creates more conversation in our community. We just have to make sure we always fully differentiate between the different kinds. I agree, this is one of those cases we could have done a better job being clear.
Hopefully the disclaimer clears up any potential confusion.
About the healing part, I bet most players will have use of stims ect, maybe the heal class will be secondary skill.
uggg, this speculation creeps me out, it is all the same classes in your average fantasy mmo's but with fancy starwars names tagged onto it, tank, dps, mage,crowd control, healers ect, If I ever decide to play this game I was hoping you can mix match the classes and skills, hopefully you will be able to branch off in different areas, say, some bit of jedi and then a bit of slicer and medic thrown in , just make it open already so you dont have to be set in stone playing the the life of your toon.
Not sure what the big uproar is about. This is nothing compared to what we have seen some players speculate. I do like the medic and engineer type classes though! :D
WOW!!!.....I have to say I'm entirely stoked and impressed with your creativity and initiative to present this MikeB. Seriously! I understand completely that this isn't from Bioware but IMHO it's stoked me more than the official game news has thus far. And as far as that goes I am enjoying the material more than 95% of the copycat drab boring same ol' same ol' MMO age of let downs and piss poor presentations/executions that's been going on basically since WoW.
I applaud and support diversity and creativity and you delivered. With this kind of presentation it just may turn some heads at LA/Bioware. And it just may dawn on someone there making the decisions that there is a large portion of this community that wants options, we want more. And I too am judging early on what Bioware is going to bring us....since well Smuggler isn't a “combat class”, just because Solo was an ass kicker doesn't make a smuggler iconic in my opinion. The way I remember the stories Solo was always trying to avoid a fight until some princess flashed him some p00ndnin.
Anyways, I will make this point..LA/Bioware would be smart in targeting the entire MMO community rather than those that would just settle for an NPC driven story/game and just want to pew pew AI raid bosses, etc.
I mean cmon...if they give us just 8 combat classes then it leaves out those whose primary focus is on crafting (there's a ton of these types around and they got cash too).
SWG had a few guilds who's primary focus was on entertainment. (*pssst* these varies from die hard SW fans to those who just liked to hang out or RP, these people have money also..hell they paid for their subs gladly and there were many who bought extra accounts just to run an ent. Afk for fast combat convenience or logged them on when needed.....same for docs).
A Politician class came into being in some other games but I'm not sure anyone has gotten a good sys/mech down for this yet...VG's was intriguing. Some there spent many game hours leveling the diplomat and a few of them properly focused had an impact on the game from mass crafting buffs to mass combat buffs. Personally I could see a class like this implemented in core combat (groups ect), from charms to group moral buffs (or debuffs) rallying support troops or faction grinds.
I would soooo play a Crime Lord (hell I could write up the whole class that would work well in an MMO combat system and any non combat system, whichever or both.). Maybe LA/Bioware will have some deeply creative staff members who can deliver on bringing us something more than just an NPC story and holy trinity system dressed up combat classes.
Although slicers can be smugglers but they are more of a techy hotwiring hacker/info broker-door opener-weapon overclockers often to be employed by smugglers and others. But a slicer is NOT a smuggler (pointed out since I can see from other posts that some people don't actually have a clue...usually a personality who wants an all in one tank/dps/healer/whatever)
Intelligence Agent works for me also...maybe something like a quasi slicer-politician type. Charismatic, crafty sneaky type...someone who could have an edge on the next encounter or a heads up on enemy number/locations whether it be NPC's or and Enemy guild your at war with.
Droid Engineer.....did someone say this wasn't or can't be a combat class??? bwahahaha. Ya IMHO that role is one of the SW staples and could have the potential of being a highly favored class. A jawa militant/merchant running his racket with a couple of highly advanced assassin droids (IG-88's for instance but there are others). A beefed up tricked out heavily armored R-unit. A seemingly passive 3PO who plays dumb...until it's time to make it's move then BAM it's enemy hits the ground do to a sonic burst or lasres...wolverine-like razors popping out!
Sith/Jedi Lord-Assassin-Marauder-Guardian-Consular would all come under the area of using the force. Options here could be basically endless from custom sabers/weapons to unusual and diverse or wild force powers. And training and could span in any direction from diplomacy to crafting to combat, etc.
Medics and medical droids are both practical to somewhat iconic. IMOP any healing based class should be primarily focused in just that...healing and very limited in doing DPS unless it's at an extreme cost to it's healing prowess due to the ease of a class such as this becoming way to over powered. But if so they should be likewise rewarded for their role to match a par for other class types being rewarded for playing their roles.
Bio-Tech/Engineering, Bio-Warfare/Defence, Interplanetary-Space Survival Experts.
Pilot....ya ya ya...it's a space game but not everyone “would be or were” a Pilot or “The Pilot” to be revered or respected or sought out for making a flawless record breaking Kessel Run...for instance.
So to those bashing this I say, just because you like to be limited and bland..some others do not reside in the small box you dwell in. Or those who went “awwww crap this isn't official news from SWTOR so it's meaningless” THX for sharing your disappointment and keep sipping that half empty glass filled with next to nothing constructive. And no, many of us don't want to drink what your drinking.....it's half empty fool. It doesn't make sense to bitch, whine and needlessly critique a passion for wanting more or being creative...the way it's feeling from LA/Bioware you will have your WoW-like zeroxed over and over strictly combat classes.
So why so distressed if others push for having a better class of rare MMORPG?? that if well executed can have a potential to have something that will interest all of us. The makers of this story/game have an opportunity here to have a product that could be fun for all of these splintered camps I see and have seen for a decade. Mainly 2 camps tho....PVE and PVP, one is highly driven to want above all NPC content and the other who is creative enough to create their own content. After all we all share the Internet, forums, stores, parks, stadiums, museums, homes, businesses, schools, highways...the world that surrounds us and there is no reason why we cant all share a diverse a great MMORPG that has areas for PVE lovers, areas for PVP lovers, areas for crafters...safe carebear areas/worlds (limited pvp arenas or w/e), dangerous pvp combat areas/worlds (faction or guild strongholds).
In closing, MikeB /respectfulbow.
I thank you for welcoming creative input and opinions...If I was the CEO in charge of this SWTOR operation I would hire you on the spot and we would/could TKO the competition. And now for my desired class input.....
Space Pirate ma f'kars!!!! Charming enough that you wouldn't even realize that you should be hiding your women and shineys from them, Crafty enough to best you with a toothpick, Worldy as in not to be easily duped or surprised , Sneaky enough to have those convinced that it was their own brother and not us who swiped the family air loom and sold it for beer money or that blue swill Greedo got buzzed on that later spilled out his guts when he should have been still in the Fett School for Bounty Hunters who wear armor while hunting fugitives, ruffians or smugglers who are more Pirate than Slicer, Entertaining enough to pack a cantina so that driods not being allowed in is because there isn't enough room and not because they aren't wanted, Quick and Deadly to the point you will need 10 to 1 odds before you will ever get close to besting us, catching us or keeping us from taking what was yours but now ours...bring an army because you will need it and hope you can catch us alone!
www.piratelords.com/
I could see some of these classes being passed in an expansion save for lack of vision.
I could not agree more with Warsong. I enjoyed the article very much and even made a copy on our guild site for all to read there. Thank you MikeB, it's really nice to see people think outside the carbon copy box that MMO's have become.
/Cheers
Ummm i don't post on this site, but this piece has made me log in. As an editor please do some homework before you post this kinda crap on a site that has 1.06 mill members. There will be no tanking\healing trinity, for the love of god edit your work beofre we get all dooms day threads popping up all over the joint!!
I also got some great ideas for 38 professions ... http://www.swgcharacterbuilder.com :P
That is ... if they are iconic enough .. ;)
everything this man has said is blasphemy, throw him to the dogs!
That's pretty impressive! I hear they got rid of those 36 and replaced them with about 9 by popular demand...oh wait, didn't the people playing that game not want that change?, they didn't want "less" as we keep hearing daily...for years now??? Ya that change made the game a near ghost town, it lost at least 75% of it's player base. To this day it is one of the most (if not the most) missed game style/design despite the 20 or so people here (out of 1 mill+) who continue to try and flame it. The rest of us get it already, the 20 of you are not fans of having more options..god forbid you would actually have to make an in game decision that required more thought than...
“hhhmmm, should I play an elf or a dwarf...oh I know an Elf Cleric!!!..wait noo, I was really good when I played the Dwarf Tank in those other games and it only required me to push 2 buttons, taunt and hit!!!”
But ya, the change made it one of the most popular games ever!! popular because changing the game like they did brought them failure and they lost the majority of their subs/money...That in it's self is a statement regarding dumbing a game down and offering less diversity vs having a great outline with some pretty decent success. If they would have keep it preCU and fixed the remaining bugs and balances I seriously doubt we would be here discussing a new version of a Star Wars MMO made by a different company.
And if SWTOR is doing what most of us are concluding from whats been released so far they might as well have named it SWtMMOCWC (Star Wars the MMO Clone Wars Continue)
9 classes here...weren't these the same classes that's in about 10,000 other games?...I'm sleepy
wow.stratics.com/content/statistics/classes/
Here is 16 more but again...how many more times do I want to play the same classes, same races that I have played over and over and over again??? Oh that's right I don't want to be the elf mage again or the yet another Paladin.....
http://eq.knowledgepit.org/wiki/Class_List
Ahhh, this is new and different.....oh wait, it's not!!
old.eqcircle.com/eq2/classes.htm
Yet another “Age of Copies”
aoc.wikia.com/wiki/Class
Here is a link that claims “New Classes”...ya ya I know it's new to that game but in truth these 2 along with the majority if not all seem like there is more “old” with them than there is new.
www.gamespot.com/news/blogs/sidebar/909182374/26642619/warhammer-online-new-class-planned.html
I could make this list go on for page after page after page of the same old crap thats available everywhere. If you want the same old crap it's here and there and everywhere. I hear WoW is popular and runs well on your PC.....
Personally for the remaining three classes (assuming Jedi and Sith are two of the unannounced ones) I think or would like to see the following:
Republic
Sith
Droids would be fun to play, especially if you consider their modified treatment in the KOTOR games. Not to mention, they are also an "iconic" part of the Star Wars universe.
For the Republic, Droids would be a sort of "jack-of-all-trades' since that is the main purpose they served in the films and games.
For the Sith, they always made extensive use of Battle Droids to fill in their lack of numbers. Republic has the trooper, Sith would fit having Battle Droids. The scoundrel seems to be a given considering the Tw'lik that was behind the Sith Lord in the trailer. This would also fit considering their appearance in the films (such as the one who guides the Storm Troopers to the landing bay with the Millienium Flacon in Mos Eisley in Episode IV).
As for healing, I think most will have self-healing abilities and we probably won't see standard MMO encounters where the boss fights are just slug fests that produce a need for a dedicated healer.
what if there are 5 unnanounced classes to go? What if Jedi/Sith are playable but ever class has the option to turn into Jedi/Sith? Like in KotOR I, you start out of a non-jedi but are transitioned into a Jedi/Sith.
I know what I'm proposing is a long shot, but looking back at the KotOR series so far, this isn't so far fetched. It would even be cool, like in KotOR, you could wield a pistol and use force powers. Some armor limited what force powers you could use, and in KotOR II, some armor let you use force powers freely.
It would be doubly cool to fly around on a jet-pack and use force lighting on my enemies!
To the negative responses. I am tired of your negative type of comments, these negative comments add nothings to this site, or any site. To the negative responses that *clearly* have not read the article, or misread it. You guys .. .well... /facepalm
The marketing as setup this speculation, showing some classes and hidding others. Clearly the game dev's want this type of speculation, not only.. but that type of speculation is FUN. But I see on this forum that there are people that have lost the meaning of the word fun.
Originally posted by Vyre
I can understand that, but being around this site so long I've gotten used to the "gaming news" section being more like "editorial posts and gaming news". :)
“This represents the first time real story telling comes to the MMO editorial posts and gaming news”
THX for the material Tom Nichols!! :P
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Originally posted by Ragnaven
I really think people will be in for a rude awakening when SWToR comes out and they hopes that it will fit in the old mold for how you play fails to work anymore. From the looks of what has been shown so far with the smuggle, trooper, and bounty hunter we have seen ideas that are for lack of a better word all ranged based. A range based tank, a ranged based dps, and a range based stealthy/ lotro burg like class.
Funny what I'm hearing and seeing is people are expecting by impression given for this to be another same ol' us versus NPC/RAID MOB game wearing a different colored suit and a Star Wars license plate. But what you pointed out is it's sounding more like a /FPS styled play.
Originally posted by Ragnaven
The cookie cutter isn't going to work here, I am sure jedi and sith will pretty much be one class with three ways to play it. Combat orientated, balanced, and force orientated. Also yes I agree whoever at mmorpg.com let this guy write this and didn't slap his hand and say bad bad bad should be shot. It would have been smarter to find readers near biowares austin lab and get him an interveiw in there.
LOL, seriously?? ANOTHER interview were every other answer is “I'm not allowed to go into that” or “We are doing something never done before in an MMO...we are going to tell you a story!!!!” If we wanted another SW story then I believe those are still being produced. I was under the impression that an MMORPG was supposed to be more about gaming diversity and character/community freedoms, not being funneled through a pre determined storyline that you can get from a book or a single player game. If someones next in line to be shot at it should be Tom Nichols or some of the others so far interviewed who move their lips but very little comes out. So far LA/Bioware has set the tone for mass speculation and wish lists rather than true insight on what the game is really going to be like.
Originally posted by Ragnaven
Reading this artical felt more like reading another I miss SWG post than an actual report.
What if it is another “I miss SWG” post/article-editorial?? I think it's quite obvious there are a tons of MMO/SW fans who miss SWG and wish there was a game available that had it's depth and freedoms....so much there is even a forums section named “SWG Veteran Refuge” devoted to this part of the MMO community....I'm not seeing a “We Hate SWG Veterans and Despise their Views and Opinions so much that the 20 of us can't stand those Hundreds - Thousands and are Compelled to Shadow/Flame them on any Thread or Post for Simply Liking/Missing it” forum section.....Must be sump to it.
Seriously the handful of SWG haters often do more whining and complaining than the rather large preCU-NGE-SWG fan base. Maybe those who don't like reading about people missing the old SWG experience shouldn't have trolled so many of those threads and posts about it.
So far SWTOR is looking more and more like a revamped SWG-NGE set in another time line with a large fan base saying.......”um, but we didn't want this then and we don't want it now so here is some ideas about what would be an enjoyable MMORPG experience”. and others saying "This is sounding like another cloned clone of a clone MMO experience../yawn"
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Originally posted by Ozmodan
Maybe the OP should make his own game. What he is describing, most certainly has nothing to do with the game Bioware is developing.
I think we should all wait to see what Bioware announces for classes before speculating. Anyone with an ounce of intelligence knows that pvp games don't do well with a lot of classes and I am sure Bioware is very cognizant of that fact.
This is one article that MMORPG should have never posted as it is obvious that the OP has not read much material on this game at all.
Well if the OP made a game that offered a diverse and not an already over done selection as his ideas imply I would be willing to pay an increased sub rate at $20-25 a month. It would be worth it not to play generic game # 3,498 clone of a clone of a clone.
And WTF with the ignorance concerning PVP games not doing well with a lot of classes, PVP games with allot of classes have been very entertaining. The “allot of classes” part usually means (if you know the industry) a portion of the classes are not intended to PVP but more than half of them are. And lets say you have 20 classes intended or can PVP, the bulk of that are usually pretty balanced considering. Lets say there are 4 out of whack and need adjusting (which has been the case in the few games that offered this diverse option and it even happens in games with only 8 classes lol).
The real problem with this issue has been a handful of people crying loudly over them on forums while the majority of the players are not even reading the forums because they are having to much fun PVPing with the other 16 classes. So the lack of intelligence coming from whinny pessimistic players gets passed on and infects the development teams (which is probably-usually getting beat over the head by one person) because there are a handful of pessimists beating drums on a forum rather than PVPing with the other 16 classes that mesh really well and allowing the always present coding issues to be resolved in time.
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Originally posted by nzBlustone
There I see only room for 8 classes, 3 are officially taken, 2 are reserved for Jedi and Sith and the last 3 are anyones guess but not someones speculation being passed off as an article on a respected gaming site - This is the place for facts not speculation. How dissappointing.
“and the last 3 are anyones guess but not someones speculation”
ox⋅y⋅mo⋅ron: a figure of speech by which a locution produces an incongruous, seemingly self-contradictory effect, as in “cruel kindness” or “to make haste slowly.”
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Originally posted by nanoviper
The guy who wrote this article is out of his mind. The devs have said that the classes they launch with are going to be iconic and something that a player would want to play as much as a jedi, they also have strongly hinted at the fact that Jedi and Sith will be one class with the ability to branch off, so none of the jedi consulor, or sentinel buisness. The only points I agree with are the possible inclusion of a Spy or assassin class, as I think that this is something that players could Identify with.
Iconic and something that the player would want to play?? Then why aren't there millions flocking to SWG-NGE and wanting to play the limited number of Iconic's there??
+1
+1
-1
"Editor's Note: This article presents 12 ideas for classes in Star Wars: The Old Republic, which still has three unannounced classes. The article is the opinion of the author and is not the actual list Bioware will use."
The guy is mad because he got sent an email which he had to sign up for to get in the first place and then he complains that the article was speculation....however, later in the day the above quote was added to make it extra clear to the readers.
Fun is Fun, you can't get mad for opinion, just disagree and move on.
*cough*
Dear MikeB,
I appreciate the subject of this peice and your thoughts on the matter. After reading the article I was was genuinely excited to play this game and to read further on possible class ideas. I took this article as: A speculation in your mind of what the unannounced classes MIGHT be. I'm not taking this as SW:TOR gospel. It doesn't matter if you're COMPLETELY wrong, because to me you did this game justice. You excited me about the future of this game, you gave me that ol "star wars nastalgia" feeling in your article, and for that I thank you.
I was however very dissapointed in the comments section of this peice. The general negative attitude about your article astounds me. This is after all a game, based on a fictional universe...Might as well have fun while you're waiting for the release. I'll probably avoid reading the comments sections of future articles, as I went away with a bad taste in my mouth
Regardless, I wanted to show my support for the mood your article was trying to create.
-Xanthas
Why do you only have 1 post Mike, I mean...uh, er...
all kidding aside. WoW! there is some serious passion over this game...could it be that its the WOW KILLER!?!?!
*cough*
MikeB I read your entire post.
Prior to finding a job that paid me enough to eat better than Ramen noodles; I was an English teacher. Your grammar is quite good. You made your points well and if these responses were made by people who bothered to read your entire post I think many of them would not have replied.
I've noticed that a large number of the people who post on MMORPG.com never bother to read the article fully. They read a portion until they find something they can troll about and then begin their reign of stupidity.
I liked the article. I agree with everything you said and I am looking forward to the game.
[Mod Edit]
Have to love one post wonders that criticize the forums. Please don't slam the door when you leave. There are passionate people on this forum and we do discuss things.
The problem with this article, many won't take it for the whimsey it is. It is basically speculation from someone who has done little or no research on the game or Bioware.
E.G. there is no flight in this game, hence why in the world would someone speculate they would have a pilot class? There have also been several statements from the Bioware people that they are not going to have a healer class.
I could go on, but you should have the gist now, the article is a waste of time to read as it provides nothing in the way of information about the game being produced by Bioware.
Have to love one post wonders that criticize the forums. Please don't slam the door when you leave. There are passionate people on this forum and we do discuss things.
The problem with this article, many won't take it for the whimsey it is. It is basically speculation from someone who has done little or no research on the game or Bioware.
E.G. there is no flight in this game, hence why in the world would someone speculate they would have a pilot class? There have also been several statements from the Bioware people that they are not going to have a healer class.
I could go on, but you should have the gist now, the article is a waste of time to read as it provides nothing in the way of information about the game being produced by Bioware.
You say There is no space in the game. Bioware has said they are not ready to talk about it.
So when someone like Mike talks about space in the game, at this time it's pure speculation.
How bout you go do a little research.
Fantastic for the most part. I typically don't get into the forums' whining matches, but I just could not help but jump into this one.
For one, any one smart enough to actually read the entire article and properly interpret it, you would know that this was not a factual press release.
Second, as for what the developers say, who cares. They can say whatever they want to say and it may be completely different. So they say there will only be 8 classes, and there probably will be, they could at the last minute change it and be 10, 12, 14, or 4000, classes. A bit of a stretch, but you get my point. If you don’t then clearly, you shouldn’t be posting on a forum anyway.
And last but not least, SWG. The game is dead. The TRUE SWG that all of us veterans love about it, is dead. It is time for everyone to move on. I have, and so has our entire guild. As much as we hate the fact that SWG changed so much and that we would love to see it brought back, it isn’t. And it isn’t The Old Republic. I, for one, am looking forward to a step in a new direction. And that direction is forward. Either play the game or don’t. Simple. If people want to speculate, then let them. Who the hell cares? It’s a GAME! Take a deep breath and step away from the keyboard people.
MikeB Thanks for the article. It was refreshing to see something, anything, new with SW:ToR, even if it isn’t concrete info.
You say There is no space in the game. Bioware has said they are not ready to talk about it.
So when someone like Mike talks about space in the game, at this time it's pure speculation.
How bout you go do a little research.
I agree, Ozmodian seems to think he knows exactly what they will do and wont do with a game they don't even know what all they are gonna do/not do yet. Maybe the next interview should be with this guy so he can share his vast closet of knowledge with us all.....So please Ozmodian, proceed sir. Go on and on so we can all be as informed as you claim to be.
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Originally posted by DarthVious
Fantastic for the most part. I typically don't get into the forums' whining matches, but I just could not help but jump into this one.
For one, any one smart enough to actually read the entire article and properly interpret it, you would know that this was not a factual press release.
Second, as for what the developers say, who cares. They can say whatever they want to say and it may be completely different. So they say there will only be 8 classes, and there probably will be, they could at the last minute change it and be 10, 12, 14, or 4000, classes. A bit of a stretch, but you get my point. If you don’t then clearly, you shouldn’t be posting on a forum anyway.
And last but not least, SWG. The game is dead. The TRUE SWG that all of us veterans love about it, is dead. It is time for everyone to move on. I have, and so has our entire guild. As much as we hate the fact that SWG changed so much and that we would love to see it brought back, it isn’t. And it isn’t The Old Republic. I, for one, am looking forward to a step in a new direction. And that direction is forward. Either play the game or don’t. Simple. If people want to speculate, then let them. Who the hell cares? It’s a GAME! Take a deep breath and step away from the keyboard people.
Thx(I think) and ya ya ya, True SWG is dead obviously but the idea of that type of game model is still very much alive and desired (you resonate the desire). For anyone smart enough to actually read a multitude of forums and a multitude of websites pertaining to MMORPG's (or someone doing model development research can see this 10 fold). A large part of this community is looking and waiting for another loving potential to come along and it shows a dicontent for what is currently available. Moving on means what are we gonna love next is it not??
I completely agree here, the article was great aside from the negative overtones. The game is far from release all the information being released at this point is pure speculation. I guess all the buzz is great but it should be directed towards improvement not chopping down ideas that could add interesting dimensions to the game.
I think one key mechanic found in most MMO's now days was forgotten - or perhaps I missed it on my admittedly quick read-through.
The Hunter class - to be mainstream. There is an obvious mechanic that can be implimented through the use of controlled droids. Some made for battle, others for repairs or diagnostic. Either way it can be easily used in order to make a class. Who knows what it could be called - perhaps just built into your Slicer class. But it certainly would make for a solid class that delves into both the Star Wars universe at large while still providing something familiar for MMO fans to delve into.
I agree that I think we are going to see various forms of the Jedi/Sith. I think our primary tank is going to be inthe form of a Jedi Guardian but unfortunately I think being a Jedi that heals would just take away from the coolness of the class unless they impliment a mechanic such as Warhammer where you heal through taking part in the combat. After all, nobody wants to equip a light saber just to stand in the back and make the tank glow green. Perhaps another use of driods for a class would result in a combat medic - a man who specializes in controlling driods such as surgeon droids and general repair droids. Then again I hate it when developers overuse a mechanic (droids in this case).
If we think back to the movies and be meticulous, I think we can pinpoint various side-characters who can be used for a class other than the obvious, Jedi - Sith - Bounty Hunter - Smuggler - Soldier, setup. And on the other side of that I think we have to look at the primary class components of all mainstream MMO's and find out what's missing.
Stealth, Straight DPS, DOT DPS, Healer, Tank, Crowd Control, etc etc
Good post, I have a comment regarding this thought..The SW stories go far beyond what we have seen in the movies and while a flashy light saber is a cool aspect especially visually, there is much more to George Lucas's vision of being force sensitive. And there have been other writers who have added more flavor to his already rich saga. Being a Jedi/Sith or being force sensitive doesn't have to always be about using a light saber. This aspect is and has been played out in the SW storyline were in some cases a light saber is never even used by some foce sensitives. One world even had a race that was mainly all force users but primitive in tech, they used the force in other ways and used mainly ranged weapons.
So on that note I offer a broader perspective of what can be and I would disagree with a "nobody wants to" aspect.
You say There is no space in the game. Bioware has said they are not ready to talk about it.
So when someone like Mike talks about space in the game, at this time it's pure speculation.
How bout you go do a little research.
I agree, Ozmodian seems to think he knows exactly what they will do and wont do with a game they don't even know what all they are gonna do/not do yet. Maybe the next interview should be with this guy so he can share his vast closet of knowledge with us all.....So please Ozmodian, proceed sir. Go on and on so we can all be as informed as you claim to be.
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Originally posted by DarthVious
Fantastic for the most part. I typically don't get into the forums' whining matches, but I just could not help but jump into this one.
For one, any one smart enough to actually read the entire article and properly interpret it, you would know that this was not a factual press release.
Second, as for what the developers say, who cares. They can say whatever they want to say and it may be completely different. So they say there will only be 8 classes, and there probably will be, they could at the last minute change it and be 10, 12, 14, or 4000, classes. A bit of a stretch, but you get my point. If you don’t then clearly, you shouldn’t be posting on a forum anyway.
And last but not least, SWG. The game is dead. The TRUE SWG that all of us veterans love about it, is dead. It is time for everyone to move on. I have, and so has our entire guild. As much as we hate the fact that SWG changed so much and that we would love to see it brought back, it isn’t. And it isn’t The Old Republic. I, for one, am looking forward to a step in a new direction. And that direction is forward. Either play the game or don’t. Simple. If people want to speculate, then let them. Who the hell cares? It’s a GAME! Take a deep breath and step away from the keyboard people.
Thx(I think) and ya ya ya, True SWG is dead obviously but the idea of that type of game model is still very much alive and desired (you resonate the desire). For anyone smart enough to actually read a multitude of forums and a multitude of websites pertaining to MMORPG's (or someone doing model development research can see this 10 fold). A large part of this community is looking and waiting for another loving potential to come along and it shows a dicontent for what is currently available. Moving on means what are we gonna love next is it not??
I agree. I loved the game model that SWG had. The sheer complexity of the professions(crafting in particular) was absolute genius. However, I am more of a realist. The fact that the model that WoW (cringe) laid out before the online gaming world has changed it forever. As long as that platform continues to generate $$, we must expect it to continue. I sincerely hope that someone will one day, revert, to the old system but as with any progresss, it isn't often made going backwards. Someday someone will try again, but it will not be any time soon. Or I could eat my own words and SW:ToR could be exactly that. And there in turn is my point. No one ever knows how a game will be played or what model will be used until it rolls out onto our retail shelves. So continue to specualate and wish for a better system, and wait and see how cool or how bad the game will truly be.
Warsong, you truly fall under the more intellectual forum debaters, rather than just flame everything you see. Its been a pleasure.
Darth Vious.
I read the article and it provided some nice speculation and daydreaming but the real gem of this was the thread! Oh yes, the thread has deeply warmed the cockles of my heart.
I’m not sure if it’s indicative of the MMO genre or just the people who write threads on this site, but I find it amazing that a great many people can’t seem to grasp the very basic primes here. I see Dana and the other fella have tried to explain the intent of the article but their explanations seems to have fallen on def ears. So why not add to the chaos and thro my own explanation out there, eh?
The author of the editorial just wanted to propose twelve possible choices for the, yet unannounced, three absent classes in the game. There was a mixture of founded and wishful speculation. Founded speculation was typically accompanied by a link (those yellow highlights in the article that you probably never bothered to click on) and the wishful speculation could be identified with a comment from the author in parenthesis (i.e. …Rogue Squadron would be in heaven (I know I would)…). He was not saying this was fact, he was not saying this will happen because, well, only a developer of the game can make such statements. He was simply pointing out possibilities; not unlike what a news anchor does when reporting on the U.S. Presidential campaign.
Of course we all know there can only be one President but there are several possibilities for who that President can be (before you state the obvious I am well aware that the U.S. has a two party system and that the elections have been over since November of 2008). The news anchor isn’t stating there will be two Presidents. The author of this article isn’t stating that there will be twelve classes total. Make sense?
Now for my convoluted opinion of the article in question.
When the Politician class was mentioned I immediately thought of a Bureaucrat in Anarchy Online. They had crowd control abilities coupled with pets and some buffs. I personally enjoyed that role though it was, at times, extremely difficult to manage when in a group. Since Star Wars: The Old Republic (SWTOR) will not be many (players) v. one (Non-Player Character) there is a very real possibility for this class to exist. What could be better than someone who is good at crowd control when the game they exist in will have players facing many NPCs at once? BZ to the author for this one.
I don’t really see the Slicer as one of the three potential classes. I always pictured the Slicer class as just a subset of the Smuggler class. Perhaps it will be a tree within the Smuggler class but, as you mentioned in the article, it doesn’t have many legs to stand on as a unique class. Who knows, though? Game Developers have done crazier things!
I really love the possibility of a Droid Engineer. They could offer pets which are more focused on adding buffs or providing limited healing or maybe even offering field repairs and one time upgrades to equipment. It would differ from a Politician in that the Droid Engineer is focused on helping the group and providing few offensive abilities vice a Politician who is focused on taming a wild mob of swamp rats with crowd control. For whatever it’s worth, I favor the Droid Engineer above all others. It could act as a surrogate to the lack of healers while also providing health/mana buffs to the group. Yeah, I definitely like this possibility the most.
My last comment is on the cartoon picture with the text, “…let me breath for you.” Why was that included? Maybe the breath offered is a form of healing? Or maybe you just wanted me to think about jumping into a pool with some young Twi’lek I hooked up with at the local Star Wars convention? If the latter is the case then let me say to you, “Bravo good sir. Mission accomplished!”
The "Let me breathe for you" picture served several purposes. For one, it featured Kit Fisto, who was trained as a Jedi Consular. I needed a picture for a Jedi Consular. Two, it was hawt. I mean Aayla Secura, 'nuff said. :) It also fit the idea of "healing" as you seemed to have caught on he was rescuing her. So yeah, it had several meanings. Good catch, and yes I put way too much thought into that.
i really like the idea of the Politician TBH....but that is because i am thinking of it being on terms with the masterminds in CoV...anyone....anyone....Think just like master minds only the masters or Politicians would have less dmg skills as the masterminds did....
i like the idea but i also enjoy pet classes...but as of now i am a trooper untill something better comes along
Some of you need to read some of the interviews from Bioware a bit before criticizing posts. There are is no space feature in Biowares Star Wars at present. The Bioware people have dealt with this subject directly in more than one interview. So critizing the whimsical pilot class in this article is a slam dunk. These interviews also debunked the possibilty of a healer class.
I have no idea what Bioware plans for classes beyond what has been announced. My point is, the author of the article seems to be less informed than the rest of us.
There is nothing wrong with speculation. All of us like to do it, but you have to be aware of what infomation has been provided on the subject beforehand prior to projecting what is to come. The author obviously seems to either ignored the Bioware interivews or thinks he knows better.
I have read all the interviews and then some but seriously, maybe you should squat down and be the thinker for a minute...
While I don't have full comprehension of what the author knows and doesn't know (neither do you) does not alleviate possibilities that are not yet set in stone (as in still in DEVELOPMENT). Which leaves anything to speculation especially possibilities of adding classes/content OR removing them. It's been done before and it can happen again, so there is no reason why anyone can't speculate on something that has not been produced on the shelf....it's not even close to being ready for the box yet for that matter.
So from what I'm getting from you is that you made a slam dunk before the starting gun went off and that = no points <wets finger and twirls it in the air>
that was a serious waste of a article, seriously, there won't be 12 classes, probally like 5 or 6.
Do you actually think there will be multiple Jedi classes? There will be one Jedi class, probally with many talent tree's and bout Sith and jedi, that will depend on your actions, guaranteed.
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We know there will be only 8 classes. This article is especulation about others possible, just for the fun. Look, is in the title, possible classes.
And since KOTOR has always have different subclasses of jedi (jedi consular, jedi guardian, etc..) is not a big strech to especulate about possible subclasses for jedi in TOR.
But who cares about relevance? the article was written to be fun to read and fun to write. It could have be 30 possible classes. You guys don't "GET IT". And I /facepalm
The hype is annoying.
From reading the TOR forums, never saw anything about there being 12 different classes. Did see mentioned 8 possible classes. (4 for each faction).
As for the speculation concerning release dates, give it a rest. Game will come out when it comes out. We are in a recession and money is very tight as with the reorganization of Bioware, Mythic, EA is from that very reason, THE STUPID RECESSION.
A sales rep from local best buy told me that, due to the recession the possible release date might be around or between 2010-2012. We be lucky if it is released this year. Even though MMORPG has the release estimated date being Q2 2009 (which is during the summer months). Frankly do not see them releasing the game this year.
All right.... (disclaimer: the following is simply my opinion regarding options and is not any kind of "please BioWare, do this!" plea - frankly, I'm very interested to see what BioWare does with the remaining classes.)
First, I would like to see Jedi/Sith have some sort of (gonna go all WoW-ish here, sorry) talent specialization. Eliminate the need for a particular class for, say, Sith Assassin, and have Jedi be able to choose specialization into Consular/Sentinel/Guardian while Sith can choose specialization in Lord/Assassin/Marauder (the Sith equivalents of those Jedi specializations).
Additionally, there are several subgroups for both Jedi and Sith, so perhaps it would be nice to see specialization options for piloting (Jedi Ace, such as Saesee Tiin) and the like.
Perhaps as a counter to the Republic Trooper, it might be interesting to see, say, Massassi Soldiers - the Massassi acted as soldiers for the Sith, so this would be in keeping with canon.
As a counter for Smuggler, some form of Dark Side Elite, with the types of skills an Emperor's Hand might have had (minus the glowbats, of course ;P ) - keeping in mind that this is about 3000 years before the Emperor, so a different name would be necessary. Under Palpatine, the Emperor's Hands were, by Mara Jade's definition, "spies," so this would be reasonably appropriate and a good (hate this word) "balance."
Since Bounty Hunter has been announced as a decidedly Dark Side class, counters for Republic players who wish to have similar skills could be something like, oh, I don't know, call it "Mercenary," for lack of a better term. The Republic (like any government) probably wouldn't want to be seen getting their hands dirty in things such as the capture and assassination of certain targets, so it seems sensible that they would employ "outside contractors."
Personally, I do not see the need for a specific "equal but opposite" counter to each profession. To that end, the Mercenary should have abilities the Bounty Hunter does not and vice-versa. The same goes for Massassi soldiers and Troopers: in order to keep things interesting, the Massassi Soldier would have some skills the Trooper does not and vice-versa. In addition, I wouldn't especially like to see Jedi and Sith both shooting Force lightning all over the place: Force lightning is decidedly "Dark Side" (ignoring Electric Judgement or "Emerald Lightning" entirely for the sake of discussion) while the Jedi equivalent could be some form of deflection (as seen in the prequel films, with Yoda absorbing and deflecting the lightning).
Anyway, there's my two cents' worth. I stopped at eight classes rather than twelve because eight - not twelve - classes have been confirmed.
Sorry to say I smell a WoW clone!!! I am starting to lose faith. What also worries me about this game after careful research I believe this game to be just an online version of Kights of the Old Republic 1 and 2. With a WoW feel to it.
If you compare World of Warcraft and the current Star War Galaxies model, the WOW model makes a whole lot of sense on that they have 10 times more subscribers then SOE. Bioware wants to make a profit, they going to pick a model to base thier game on so they can too make a profit. Also they have to take into account the economic impact of the current recession.
Current version of SWG with all the fixes by the pre-NGE/CU devs have not brought back what SWG was like before the massive exodus. Bioware takes a look at that and realizes that they do not want that kind of model. Also there is a the problem of the copyright/trademark issue with Lucas Arts Entertainment as they might be unabled to legally use the SWG model.
You might be right, they might go with the World of the Warcraft model, it might be not be a bad thing to make a WOW clone, they want something to make them a profit even during this recession.
For the other poster about Space, I think IMHO you forgot how long it took SOE to put out the space expansion. Bioware is smart to think small first, Space most likely would be an expansion several years down the road.
Game development is hard work, it takes time and lot of man-hours. Take Net Devil for example, they are a local studio not far from where I live and they have like 18 people working with 8 developers (they were going to hire more, but the recession prevented this due to lack of funding). JGE was suppose to be released July 2009 but it got delayed on the account of lack of funding due to recession + dev beta testing found some problems that needed to fixed.
Why do you think Blizzard changed how they put out content? They changed it to compensate for the recession so that people will stay with them and attract new folks and be willing to fork out the $15 per month in subscription fees.
IF SOE had not listen to Lucas Arts and not allowed LAE devs access to the game and put in the NGE/CU; the game today would have rival World of Warcraft and there would not have been a exodus. Blizzard was very happy to get all the refugee's from SWG during the exodus. (hindsight is 20/20).
TOR is not SWG, TOR is based on the timeline 3,000 to 4,000 years before SWG so things will be a lot different. Planets might be the same, different ships. The ships used by the Sith Empire is similiar to the SWG Star Destroyer but the bridge tower in TOR is smaller and near the stern of the ship.
I think this was an interesting and thought provoking (and no doubt wrong) article followed by much huffing and puffing that could put my mother and her grumpy pals to shame.
Odd that at no point did I consider it news (the word "Possible" implies that it contains unconfirmed data) . It was an opinion and it never tasted of anything different. There is much more speculation and unfounded opinion in this forum thread than there ever was in the original article.
The author put time and effort into the article and should be appreciated for it, be the content right or wrong.
Way off topic, still:
No and No.
It could have been a nice success if they fixed the bugs and added more theme parks/ storylines.
Do you know why the game failed in Japan? It's because they are used to quality, not the piece of garbage SOE published.
Way off topic, still:
No and No.
It could have been a nice success if they fixed the bugs and added more theme parks/ storylines.
Do you know why the game failed in Japan? It's because they are used to quality, not the piece of garbage SOE published.
Very true,
Further, EA ran the servers for SOE. They wanted to pull out early as is thier history with online games, LOL.
I enjoyed the speculation here until the normal crew of no-marks waded in. I know why I rarely visit these days.
Edit: Realised what i said has already been mentioned, My apologies
./Self Facepalm
Wish it wasn't classes but mor skills that you can pick wat you want , a bh with a lightsaber ( j/k)
Alot of things have been covered by alot of ppl here but i have yet to see someone cover this so just hear me out. Sith Lord and Jedi Master SHOULD NOT Be a subclass and be more like a rank u earn and here is an example y. Mace Windu and Yoda. Mace Windu is considered to be a Jedi Guardian with being more about Saber Skills and less about Force Powers but in the series he is considered to be a Jedi Master. And Yoda who is Much different "like a Jedi Consular" Who focuses on Force Powers for everything including saber duels "Cmon how does a little dude like that jump that high naturally" and yet he was also considered to be a Jedi Master. This is my opinion let me know what u guys think.
Haven't they announced Jedi and Sith being seperate from the two factions?
Gophn.com: Okay. When you start the game, what are you going to run into, what are you going to have to learn, or what character classes will be available?
GW: Well, we will have 8 character classes. We’ve only announced 3 plus the fact that we will have Jedi and Sith. So we’ve announced the Trooper, we’ve announced the Smuggler, and we’ve announced the Bounty Hunter. And so there’s more classes to come, but this is a time period when there’s lots of Jedi and lots of Sith so there’s no problem being a Jedi or Sith just like you would have been in Knights of the Old Republic.
http://www.gophn.com/star-wars-the-old-republic-e3-2009-interview/
I wonder if this guy has been to the website lately...
The Force is not strong with this one...
Seriously i was expecting SOMETHING concrete not some paid authors personal fap list
Even though this is a MMO-RPG, I still dislike the fact that in this artice you are portraying that in SW- The Old Republic we hav tanks/healers/mages etc etc, this isn't a fantasy world this is the open world universe of star wars, where the possibilites are endless, Bioware want something unique, to give us, as the customer; the unique experienece we so much crave, and for all you star wars fans, who else agree's with me here, that putting mage and tank stereotypes into this particular article, would put people off, i'm trying to find a game which doesn't have the MMO stereotypes, pets clerics blah blah....
This post is putting horrid thoughts into readers heads that actually this game does have them, WHICH ISN'T TRUE, no such thing as a mage in Star Wars, there is no cleric, we have Sith lords...bounty hunters, troopers, smugglers, jedi etc etc. Quit with the stereotypes as you are putting FALSE thoughts into potential players. By far one of the worst articles to be published... you have disaponited me MMORPG.
I personally thought the politician / crime lord idea was really imaginative and has some merit.