So now and then someone is asking about sandbox games and I thought we could use a thread with a list of all currently active sandbox MMORPGs on the forums. Saves me from typing the same information every other week to another poster.
Thus I made the following list and will bookmark this thread as a sort of reference about live sandbox games. I'll promise to keep the list current, please post here or send a PM if I should have missed anything.
List of Active Sandbox MMORPGs (in alphabetical order)
A Tale in the Desert
First release: February 15, 2003
Payment Model: Subscription, free client, free trial available
Cash Shop: No
Setting: Historical (Ancient Egypt)
Game environment: 3D
Client OS: Linux, Mac, Windows
AfterWorld First release: April, 2008
Link to Website:
http://www.afterworld.ru/ Payment Model: F
ree to play, free client Cash Shop: Yes
Setting: Post-Apocalypse
Game environment: 3D
Client OS: Windows
Entropia Universe First release: January 30, 2003
Payment Model: Free to play, free client
Cash Shop: Yes
Game environment: 3D
Client OS: Windows
EVE
First release: May 6, 2003
Payment Model: Subscription, commercial client, free trial available
Cash Shop: Yes
Game environment: 3D
Client OS: Mac, Windows
Face of Mankind
First release: August 31, 2006
Payment Model: Free to play, free client
Cash Shop: Yes
Setting: Sci-Fi
Game environment: 3D
Client OS: Windows
Fallen Earth
First release: September 22, 2009
Payment Model: Subscription and free to play, free client
Cash Shop: Yes
Setting: Post-Apocalypse
Game environment: 3D
Client OS: Mac (in beta), Windows
Haven & Hearth First release: Never (the developers call it a continuous alpha)
Payment Model: Free to play, free client
Cash Shop: No
Setting: Survival/Historical (medieval)
Game environment: Isometric view
Client OS: Java
Istaria
First release: December 5, 2003
Payment Model: Subscription and free to play, free client
Cash Shop: No
Game environment: 3D
Client OS: Mac (in beta), Windows
Mabinogi
First release: June 22, 2004
Payment Model: Free to play, free client
Cash Shop: Yes
Setting: Fantasy
Game environment: 3D
Client OS: Windows
Mortal Online
First release: June 9, 2010
Payment Model: Subscription and free to play, free client
Cash Shop: No
Setting: Fantasy
Game environment: 3D
Client OS: Windows
Outer Empires
First release: ca. November 2009, Mai 1, 2012 (Relaunch)
Payment Model: Subscription and free to play, free client
Cash Shop: No
Setting: Sci-Fi
Game environment: 2D
Client OS: Browser, Apple iPhone and iPod Touch
Perpetuum
First release: September 22, 2011
Payment Model: Subscription, free client, free trial available
Cash Shop: No
Setting: Sci-Fi
Game environment: 3D
Client OS: Windows
Runescape
First release: January 4, 2001
Payment Model: Subscription and free to play, free client
Cash Shop: Yes
Setting: Fantasy
Game environment: 3D
Client OS: Java
Ryzom
First release: September 16, 2004
Payment Model: Subscription and free to play, free client
Cash Shop: No
Setting: Fantasy/Sci-Fi blend
Game environment: 3D
Client OS: Linux, Mac, Windows
Shores of Hazeron
First release: Never (game is open beta)
Payment Model: Free to play, free client (open beta)
Cash Shop: No
Setting: Sci-Fi
Game environment: 3D
Client OS: Windows
StarQuest Online
First release: September 21, 2007
Payment Model: Subscription, free client, free trial available
Cash Shop: No
Setting: Sci-Fi
Game environment: 3D
Client OS: Windows
Ultima Online
First release: September 24, 1997
Payment Model: Subscription, commercial client, free trial available
Cash Shop: Yes
Setting: Fantasy
Game environment: Isometric view
Client OS: Windows
Uncharted Waters Online
First release: Spring 2005
Payment Model: Free to play, free client
Cash Shop: Yes
Setting: Historical (Age of Sails)
Game environment: 3D
Client OS: Windows
Wakfu First release: February 29, 2012
Payment Model: Subscription and free to play, free client
Cash Shop: Yes
Setting: Fantasy
Game environment: Isometric view
Client OS: Linux, Mac, Windows
Wurm Online
First release: June 6, 2006
Payment Model: Subscription and free to play, free client
Cash Shop: Yes
Setting: Survival/Fantasy (low fantasy setting)
Game environment: 3D
Client OS: Java
Xsyon
First release: February/March 2011
Payment Model: Subscription and free to play, free client
Cash Shop: No
Setting: Survival/Post-Apocalypse
Game environment: 3D
Client OS: Windows
What is a Sandbox Game?
There's no clear-cut definition what a sandbox game is and some people even tend to argue over the topic. I've used my definition and that is that there are sandbox features and the more of those features are implemented in a certain game the more it is a sandbox.
What are Sandbox Features?
A game that has many of these features can be considered a sandbox and a game that has few of these features is not.
- An open world, not a collection of small maps
- A non-instanced game world, no private instances for story mode or private dungeons (zones are okay if technically needed)
- Gameplay features other than combat activities, for example: fishing, harvesting, prospecting, crafting, diplomacy, music, trading
- Character progression or development outside of combat (see above examples)
- Open-ended gameplay, no "game starts at level 50" game design
- Player-driven in-game economy, not a loot-driven economy, no bind-on-equip or bind-on acquire items
- Character development that can be customised via skills and/or customisations of class roles, not a class system where every level 50 warrior has the exact same skills and attributes
- Non-linear character development where characters are not limited to developer-defined roles, for example: free skill trees or multi-classing of characters
- In-depth crafting system. A crafting system is considered in-depth if the majority of items in the game is player-made and when crafted items can be at least as good as dropped items
- In-depth resource system. A resource system is considered in-depth if items can be made from raw resources that influence the resulting item (either it's stats or it's appearance is okay)
- Persistent game world. A game where the world (or parts of the world) reset to a known state in regular intervals is not persistent
- Player's ability to change aspects of the game world, either by being able to modify the physical game world or by being able to take ownership of structures in the game world
- Some form of customizable player housing/building
What about Games that are Sandboxes but not MMORPGs?
They are not listed here. Use your favourite search engine. There are many games out there. Even many sandbox games. Listing all of them is far beyond the scope of this thread. Listing only a few of them would show bias. Therefore they're out.
What about Games in Development?
I list games that are playable by the general public. That means the games are either released or in some open testing stage. I do not list games in development that are in closed testing.
Disclaimer: This post is intended to provide a list of released and currently active sandbox MMORPGs. That a game is on this list doesn't necessarily mean that I think it's a good game. You have to decide for yourself whether you think a game is good or not. This game list is in no way an official MMORPG.com list.
As always, discussions and corrections welcome.