How should BioWare handle the server population issues plaguing Star Wars: The Old Republic? We weigh a number of options in this week's SWTOR column.
EA Mythic made the grave mistake of opening too many servers too quickly in order to deal with player demand at launch with Warhammer Online: Age of Reckoning, and from communications coming out of BioWare during SWTOR’s Early Access I got the notion that the team were painfully aware of this history. The team appeared to be approaching the opening of new servers pretty carefully to avoid the same issue. Unfortunately, something fell apart somewhere and BioWare ended up putting out too many servers to spread out the population.
Read more of Michael Bitton's Star Wars: The Old Republic: Community Conundrum.